Implementation Details of the Sample Application Using the Proposed Hybrid Terrain Representation
نویسنده
چکیده
The application is implemented in C++ using OpenGL (Silicon Graphics, Inc. 2012b), OpenGL Shading Language (GLSL) (Silicon Graphics, Inc. 2012a), OpenGL Extension Wrangler Library (GLEW) (Ikits and Magallon 2012), The Developer’s Image Library (DevIL) (Woods et al. 2012), and FreeType (Turner et al. 2012). We provide the implementation details and algorithms used in the sample application, as well as a discussion of how the proposed approach performs compared to heightmapand voxel-based approaches, in the following sections.
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تاریخ انتشار 2014